Replenish takes the idea of objects taking life when left alone and adds a twist at the end. The haunting short film is presented in black and white to highlight on the unnatural tendencies taken on by the two wooden characters in the film.
The two wooden figures are prisoners of an artist who draws them day in and day out, trying to perfect his art. While away the figures see an opportunity to try and escape. After getting each other off of their stands and after painting on eyes to see and a mouth to smile, the two figures make way for their escape. When an accidental tragedy suddenly occurs, the audience is left to wonder if it was truly an accident or if it was planned. And if it was planned, who planned it? Watch to find out what the tragedy is and to see if the figures escape successfully. And watch for twist at the end.
Replenish Website
Tuesday, December 15, 2015
Monday, December 14, 2015
Do All Roads Lead to Rome?
Info graphic designers Philipp Schmitt, Benedikt Groß, and Raphael Reimann decided to see if all roads in Europe lead to Rome. The end result is a vast network of lines that feed into one another. To make the graphic the team overlaid a map of Europe with a grid and divided that grid up into 486,713 cells. Each cell was a starting point that lead to the end destination of Rome. The darkness of the lines depends on how busy the roads are. So, the more traffic the darker the line. The less traffic the lighter the line. They also did this with all of the capitals in Europe and the US, where they chose starting points in the capital's country or state.
Thursday, December 10, 2015
World, Membrane and the Dismembered Body
Seiko Mikami's piece entitled World, Membrane and the Dismembered Body forces participants to look and hear within. Participants are seated in a room that is soundproof with no echo. The body then becomes aware of the sounds that it is making since the room has no other sounds. The participants are also hooked up to a variety of medical devices that play the body's sounds in an amplified external way. Visuals are also in the room and respond to the noise of heart and lungs. This piece makes people self aware of their body and the sounds it makes, and how intricate the body really is.
Shanken, page 157.
Shanken, page 157.
Genetic Images
Karl Sims' piece entitled Genetic Images is a piece where participants choose one of sixteen images that are generated by a genetics algorithm. Participants choose their favorite by standing in front of it. Then the program shows them new images formed from their selection. This continues, and ultimately the program combines the images as if they were genes to create new images. The program also keeps track of favorite images that are chosen by participants. In this work we can see popular preferences or preferred traits that were popular when the piece was going on. This piece reminds me of a newer version of this type of art by Scott Draves called Electric Sheep.
Shanken, page 151.
Shanken, page 151.
Electric Dress
Atsuko Tanaka's Electric Dress makes a powerful statement just as much now as it did when she wore it, even though today it is no longer a dress but instead a free standing object. The piece was a dress that the artist wore and was made from wires, multi-colored light bulbs and fluorescent tubes. The dress was a statement about technology that was just emerging and the female body and how the two relate to one another. Some critics believe that the piece today doesn't have as much of a powerful statement because it is no longer a dress, but instead a free standing object. To me, making the dress an object takes away the female body part of the piece, and just leaves the technology part, which is not what the work is just about.
Shanken, page 140.
Shanken, page 140.
Wednesday, December 9, 2015
Witness
I found Susan Hiller's piece Witness to not only be interesting but also aesthetically appealing and cool to look at. The piece is a soundscape where stories can be heard of encounters of aliens that the artist pulled from the internet. When a listener is not close to an individual speaker, the voices sound muddled and are hard to hear. But when close to one of the speakers, the listener can hear the story perfectly. It is interesting to see through this piece how many different people who are potentially far away from each other can experience the same thing, when that thing has not been scientifically proven. The book talks about how the piece looks like a spider's web and how the web is connected, but I see the piece as looking like a starry night sky that works together to create a unique look.
Shanken, page 115.
Shanken, page 115.
He Weeps for You
He Weeps for You by Bill Viola is a piece that looks at two things in one. The things in this case are the microcosm and the macrocosm, or the small world and the large world. Viola zooms in on a drop of water that reflects the world around it. The small world is the drop of water, and the large world is the world that is being reflected from that drop of water. Now I will always think of the large world and small world and how the two are one when I see a drop of water.
Shanken, page 107.
Shanken, page 107.
Present Continuous Past(s)
Dan Graham's Present Continuous Past(s) is an installation piece where past and present, occur at the same time. A room is set up with a camera, a large monitor on one wall and a mirror on the other walls. The camera displays on the monitor what is happening in front of it, which is usually viewers. However the footage is delayed eight seconds. So people who are observing watch as the past and present happen at the same time. A viewer is watching footage that happened in the past in the present. So what defines the past and present when the video is being watched in the present, but has actually happened in the past? It would be interesting to see this piece in person.
Shanken, page 106.
Shanken, page 106.
Hummingbird
Charles Csuri and James Schaffer's piece Hummingbird was one of the first films to include non-abstract figures. However, there is a level of abstraction as the hummingbird is fragmented and abstracted. Even though it is being fragmented, it looks as if the hummingbird is in flight and is flying. This puts the piece in an in between position of non-abstract form and abstract, because the images could be looked at as the hummingbird flying that can be seem in real life. On the other hand the hummingbird is fragmented quite a bit in the film (that I could see at least).
Shanken, page 80.
Shanken, page 80.
Spinning Shaft
I like how Spinning Shaft by Alejandro and Moira Sina is perceived as a cylinder but is actually not, it is just spinning light. It shows how one thing can appear to be something, but is in reality not what it appears to be. The use of lights and bright colors heightens this perception of not being what it seems by adding another layer of a veneer appearance. The lights makes the piece look more interesting than what is actually is if it did nothing.
Shanken, page 69.
Shanken, page 69.
Greens Crossing Greens
Dan Flavin calls his piece Greens Crossing Greens situations or proposals instead of sculpture. When I first read that, I was confused. But after reading more in the book I understood what he meant. The lights create a situation that blocks the viewers from the space instead of welcoming them into it. The harsh green color in the room can be off putting, but the tubes act as obstacles that blocks the viewer. The other situation that I find in this piece, is how the room is completely green, but the lights seem to be white when the lights are the ones giving off the green hue.
Shanken 66.
Shanken 66.
Plastic
The University of Stuttgart’s Institute for Computational Design is experimenting with random piles of plastic and architecture. Instead of planning out the exact building and structure requirements, the institute is researching with injection molded plastic to see if small heaps of plastic pieces can be used to hold a structure instead of any support system.
From wired.com: "Instead of welding the steel frame of a building or pouring concrete into a mold, a robot could simply dump small plastic particles into a pile, causing them to form a self-stabilizing structure on their own."
On top of that the structures are interesting to look at, and are in themselves a work of art.
From wired.com: "Instead of welding the steel frame of a building or pouring concrete into a mold, a robot could simply dump small plastic particles into a pile, causing them to form a self-stabilizing structure on their own."
On top of that the structures are interesting to look at, and are in themselves a work of art.
Microsoft's New Animation Tool
Microsoft Research, along with the University of Hong Kong and the University of Tokyo have unveiled a new tool that can help with hand drawn type of animation. The program makes it easy for designers or artists to draw out a sequence of movement without having to re draw multiple drawings. The video below discusses what the tool can do.
Maroesjka Lavigne: Namibia
Maroesjka Lavigne, a photographer originally from Belgium, recently took photos of the vast and nearly empty nation of Namibia in Africa. Namibia is one of the least densely populated countries in the world. She went there to show the beauty and peacefulness of the vast emptiness, and of the animals that live there. Namibia has 676 known species of birds and 217 species of mammals living within its borders. Her photos have a washed out look to them to due the white sand that was kicked up as she drove and took photos.
Adobe Students and Colossal Media
A few months ago Adobe Students put on an art show of 10 female student artists, where their works were painted into large scale murals. The students' submitted their work through Behance, and then were selected by Adobe. Adobe then, partnered with Colossal Media who took the works and painted them on the sides of building, making the biggest student art show. All of the students' works were originally created in Adobe Creative Cloud mobile and desktop product, and then were painted by professionals. Adobe did this "all in the name of empowering and elevating tomorrow’s creative leaders."
Monday, November 16, 2015
Typography
Since I entered into the Adobe Design Achievement Awards, I was also able to be selected for a portfolio review by an Adobe mentor. I was luckily chosen for a portfolio review by Pavel Pisklakov, who is a communications designer and Senior lecturer at South Ural State University in Russia. One of Pavel Pisklakov focuses is on typography. I received his feedback about a week ago, and he said that over all my designs were well executed. He did say though that I need to take more risks on deciding what I am designing for, because my choices are too mainstream and don't stand out as much as what they could. He also said that I could benefit from understanding typography and how to maximize its impact. He suggested that I watch Ilene Strizver's presentations on typography. I did a little bit of searching and found a free presentation of hers that I watched and thought I would share it.
If you click on the lessons tab, it is the fifth one down that is free.
Wednesday, October 28, 2015
Google Data on Halloween Costumes
Google created a site that shows popular costumes by region based off of nationally and locally collected data on Halloween costume searches. The map is an interactive visualization which reminded me of our last project in DTC 477 on data visualization. Not only does the site show popular costumes rigonally, but it also shows in a different part of the site, what costumes are the most popular right now nationally. It even gives suggestions to unpopular costumes for those who to be more unique with their costume.
Site: https://frightgeist.withgoogle.com/
Site: https://frightgeist.withgoogle.com/
Data Visualization
This is my Data Visualization. It is a stream of one continuous thought, that moves from one subject to the other. I first started out thinking about Star Wars. I then thought of the movie theater, which then led me to Thanksgiving. I thought of Thanksgiving because usually my family goes to the movies around the holidays. After Thanksgiving, I thought of Las Vegas because this year for Thanksgiving I will be in Las Vegas. And then while in Las Vegas I will see Mystere, a show by Cirque du Soleil, which is how I got to those thoughts. Cirque du Soleil is in Montreal, which reminded me of a design firm up there called Sid Lee. Sid Lee reminded me of the Digital Technology and Culture program. And from there I thought about my job with the Office of Student Life, and doing graphic design for them. And then I thought of Star Wars again because Student Life is doing a Star Wars themed dead week this semester.
The map is a combined map of San Fransisco, Pasco, Ply
mouth, Las Vegas, Montreal and Richland, which all represent the location of the the subjects of the thoughts. The size of the words indicates the amount of time that I spent thinking about each subject relative to each other. The line indicates the path that I took in the thought process.
Sunday, September 27, 2015
Xerografie Originali
Xerografie Originali created by Bruno Munari, shows how machines can make art, by manipulating them in a way that they were originally meant, but using the final product as something else. I like how the designs look, and how random they are when finished. Munari wanted to show the randomness and spontaneity in creativeness in the world though his piece, which is evident because of how random the pieces turn out. Although he is making the art by scanning objects in the Xerox machine, I wonder how much of it is really his and how much is just the machine in terms of how much control he has over what the finished piece will look like.
Page 83 from Art and Electronic Media by Edward A. Shanken.
Page 83 from Art and Electronic Media by Edward A. Shanken.
C:LAB - NEST
NEST is an immersive, art experiment created for C2MTL (a conference in Montreal where creative professionals come together to share and discuss ideas) that was created by C:LAB, a subsidiary of Cirque du Soleil. The concept of the project was designed by Melissa Thompson and Viviana De Loera, and the set was designed by Anne-Séguin Poirier. NEST invites two people, who are strangers to each other, into a "nest" sculpture by climbing up a ladder. Inside the nest there are 18 symbols that represent different characteristics on blocks of wood that are stamps. Each person chooses a block that is unidentifiable from the top, and stamps it on their arm. They then stamp each other with each other's chosen stamp. This creates a unique, identical pattern on each other's arm. The participants then slide down a slide on the opposite side of the entrance. The idea is to use intuition to select the blocks, and to see how that matches how the person truly is in real life.
Instructions for what to do once inside the NEST
Instructions for what to do once inside the NEST
Instructions for what to do once inside the NEST
Son of Geometry is a digital recreation of The Son of Man painting, painted by René Magritte. The original painting is about things that are hidden and how we want to see what is hidden. In this case we want to see the man behind the apple. We see his eyes as a potential clue to who he could be, but we don’t know. I took the concept of hiding a bit further with my recreation, by making the painting geometrical which takes a good amount of detail out of the painting. I took out the man’s eyes, so it is harder to know or guess who he is. I also make it harder to notice that one of the man’s arms is supposedly bent at the elbow, further disguising him. The setting of the recreation is much simpler than that of the original, which takes away the clue of where he could potentially be standing. The man is even more of mystery now, than what he was before.
Monday, September 14, 2015
Vladimir Bonacic
Vladimir Bonacic created a piece called G.F.E. where 1,024 lights of 16 colors were used to create a relief structure of boxed lights. Each light can change color by the viewer, as well as the sound. The sound generators interact with the light generators in oder to change (pg. 67). I like the piece even if it didn't change color. It looks complex, but simple at the same time with the use of the boxes to show the light. With the addition of the able to change the look of the structure is an added bonus. The sound probably helped to create an entire environment and to help complete the space in where the structure stood.
Electronic Art and How to Show it
Art and Electronic Media discusses how electronic art can be, at times, difficult to show to the public. This can especially be seen in web based art, since the amount of technology and tools to show it can be lot to come up with (pg. 50). One of the other potential difficulties of showing web based art is that it can sometimes take a while to get through it, depending on what it actually is, such as a non-linear narrative. The problem with this is that there has to be a willing viewer to go through it all, and if it is set up in a gallery, then there is the possibility that not everyone will get to see it. While it can be hard to show electronic art in a gallery space, there has been improvements on how to show these types of works, and hopefully we will see more of this as time goes on.
Pen and Paper
I recently read an article on Wired that discusses how, even though there are a ton of digital tools to start a design with, many designers prefer to start with pen and paper. Apple and Adobe are pushing for the use of tablets for brainstorming and for doodling, but it seems that pen and paper in many instances are the number one choice for designers for starting a new project. The article talks about how designers prefer to use pen and paper because it is a more tangible object that can be manipulated, marked on and passed around easily. I prefer to use pen and paper for brainstorming because it is easy and fast to get ideas out of my brain and onto something. After that I of course move on to using technology to create my design. I find it interesting how may designers don't use tablets for brainstorming and such. One would think that companies pushing for the use of tablets would talk to the designers who would use the tablets in order to find out why they don't like to use tablets for the initial phases of design.
http://www.wired.com/2015/09/sorry-apple-turns-designers-dont-use-ipads/
http://www.wired.com/2015/09/sorry-apple-turns-designers-dont-use-ipads/
Monday, September 7, 2015
Art and Electronic Media: Light
I enjoyed reading about light in Art and electronic Media and how it went from painting to being in an installation (pg. 17). I like how Edward Shanken, the book's author, discusses how light went from being flat and on canvas, to a real life object in works of art. Artists who were first interested in light used different methods of painting to show light in order to make their paintings look more three dimensional. Today light is not only used in flat, two dimensional pieces, but also in massive projects that only use light to create stunning art. Tribute in Lights is a good example of how light can be used in a massive scale project (pg. 19). The lights beam upward next to the world trade center site, to show where the two buildings once stood, as a remembrance. The powerful piece only uses light to show the emotion of what has been lost.
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